![]() Even flat areas usually have some arches or roofs you can use to get to the other side. When you don't see a way past a situation, look up.If you're feeling particularly nasty, leave a Shinen as a present. The fact you are able to cover distances instantenously and without being seen is a fantastic tool with distractions and traps - if you're faced with a complicated guard pattern, just find a shadow in the middle, ring your chimes and teleport behind them before they even come to investigate. Your primary means of movement should always be the shadow dash.The ledge kill skill has another use the game does not tell you about : it also works with ceilings which makes the indoor sections considerably easier.If you're killing and using techniques a lot, make unlocking Shadow Kill a priority: the ammo-refilling shrines are few and far between and this way you can keep yourself well-stocked in traps and daggers.Kunai looks great on paper especially when archers start showing up, but it is loud and it leaves a corpse furthermore even archers on overlook positions are usually in some wandering guard's field of vision so most situations where it would come in handy only result in an alarm. Unlock disposing of bodies ASAP, then it is mostly up to you: hands down the best kill skill is Shinen, which places a black hole trap capable of killing multiple guards and removing their bodies. If you're going to kill stuff, you have a bit more choice with your tools.If you're going nonlethal, most of your arsenal is self-explanatory go for invisiblity and decoy first, detecting guards through walls and the blinding wave are situational. ![]() There are exactly enough scrolls to unlock every skill so it might be worth replaying stages to find them.
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